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AI Insights · Timothy · July 2022

Top 5 3D Anime Games Performance in Kuwait Q2 2022

In Q2 2022, the top 5 3D anime games in Kuwait on a unified platform showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals interesting trends for these popular apps.

Top 5 3D Anime Games Performance in Kuwait Q2 2022

The second quarter of 2022 showcased some intriguing trends for the top 5 3D anime games in Kuwait on a unified platform. Here's a closer look at their performance based on data from Sensor Tower.

Genshin Impact: Natlan Launch saw fluctuating weekly revenue, peaking at about $27.5K at the end of March. The revenue then experienced a dip, hitting a low of around $2.1K in mid-May before bouncing back to approximately $17.9K by the end of May. Weekly downloads ranged from 547 to 993, with a steady increase observed in April. The game maintained a consistent number of weekly active users, starting at 13.5K and peaking at around 14.6K in mid-June.

ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. experienced varied weekly revenue, starting at $7.7K at the end of March and seeing a significant drop to $954 in early April. The revenue then stabilized, fluctuating between $1.2K and $4.2K. Weekly downloads showed a downward trend, starting at 734 and dropping to 486 by the end of June. The game maintained a fairly steady number of weekly active users, hovering around 5.7K throughout the quarter.

Ni no Kuni: Cross Worlds by Netmarble Corporation, which launched in late May, generated $3.5K in its first week, peaking at $5.3K the following week. However, revenue gradually declined to $2.3K by the end of June. Weekly downloads started high at 2.2K but saw a sharp decline to 124 by the end of the quarter. The number of weekly active users also decreased over time, from 1.9K at launch to just under 800 by the end of June.

SAKURA School Simulator from Garusoft LLC showed consistent weekly downloads, starting at 283 and gradually increasing to 489 by the end of June. The game maintained a steady number of weekly active users, ranging from 3.2K to 3.5K throughout the quarter.

Lastly, Yu-Gi-Oh! Master Duel by KONAMI had a modest weekly revenue, starting at $973 at the end of March and declining to $164 by the end of June. Weekly downloads saw a significant drop from 1.3K at the end of March to just 50 by the end of June. The number of weekly active users also decreased, starting at 2.8K and dropping to 821 by the end of the quarter.

For more insights and detailed analytics on mobile app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022